
Objective
To develop an interactive story application within a short timeframe, exploring the theme of boundaries in friendships in a light and accessible way. The project aimed to combine narrative, design, and technology, creating an experience where user choices directly influence the story’s outcome.
Process
The project was developed individually over the course of one week, covering story conception, definition of multiple paths and endings, and creation of all visual assets from scratch. Illustrations and visual identity were created in Figma using vector-based design. The technical implementation was done using SwiftUI, with SpriteKit used to compose animated scenes and bring the characters to life. The result is an interactive experience where each user decision directly impacts the direction of the story.